TravelPlan Mobile | Uran Company
TravelPlan Mobile
  • Travel plan is  the best booking app for iOS & Android
  • Alamofire
  • Android SDK
  • Butterknife
  • Calligraphy
  • Crashlytics
  • Espresso
  • Fabric.js
  • Facebook SDK
  • Glide
  • Google Services
  • iOS SDK
  • Java
  • JSON
  • JUnit
  • KeyChainAccess
  • Kingfisher
  • MVC
  • MVP
  • ObjectMapper
  • RestApi
  • Retrofit
  • RxJava
  • Swift
  • Timber
To develop an application for booking airline tickets, hotels, vehicles and various activities, for instance exhibitions, tours, etc. The main idea is that the user types in only the final destination, and the system picks up the best options for a trip automatically, offers them to the user and allows to pay immediately. The user can manage his planned travel. The application should notify the user about available flight discounts, and also to tip the user off about other pastime options in different points on the route. The application should support two options of application login: with email and with Facebook account.
Original name and screenshots of the application have been changed at the request of the rights holder.
The development of the whole project - website, mobile applications and backend - was executed by our company, thereby establishing the necessary interaction between all parts of the system and addressing urgently all raised questions. Our backend developers built an API, which enabled our mobile developers to implement all requirements for the application. To create a design, that meets Material Design requirements, we’ve used standard solutions, as well as new custom widgets created by our developers from the scratch. We’ve integrated such services as Google Maps, push-notifications and Facebook login in order to implement the functionality of the application. Quality control of the application was conducted by writing unit and integration tests, and also with assistance of our QA department. We used the Crashlytics Beta framework to quickly deploy the application to devices of our testers and the client.
Two developers worked on the mobile application:
- iOS developer;
- Android developer.
The development of two applications, one for iOS and one for Android, took about 2 months.



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